In most cases you'll just find little tools that aren't useful without combining them with others. At the beginning of the story you appear inside your cell, surrounded by all the personal items you can have with you behind bars.Īlthough it might seem complicated, you have to collect all the objects hidden in your cell, and do it thinking the way a prisoner would. To have a chance of proving your innocence you have to escape the prison any way you can, using any means you can find.
PRISON BREAK GAME SERIES
Not only was it cool that there was a scenario planned for what happens if a player stupidly blunders into an enemy castle (beyond just combat), it was also a fun experience and a great reminder to be completely damn sure of exactly where you are at all times when you're playing Outward.Prison Break: Lockdown is a game based on the popular series Prison Break where you play the role of a man sentenced to death who hasn't actually committed the crime he's accused of. I wound up on the shore near the castle, wet, freezing, badly injured, and dazed, and limped my way back home. But eventually I gave up on my plans to sneak out and just jumped into a dark pit in the dungeon. There was an enjoyable escape that involved gathering a few things from the prison, which was a forced labor mining camp (that's why the bandit was so happy to meet me-I was another set of hands), and sort of trading your way up to other items with the prisoners, and then gaining the trust of the guards and getting access to more of the castle. I talked to this friendly guy who was sitting at his dinner table as it slowly dawned on me that I was in the wrong place, and he turned out to be an enemy bandit leader who then (while still being quite friendly about it) took all my gear and threw me in his dungeon. In fantasy survival RPG Outward I walked into a castle thinking it was the back entrance to the city I lived in. The entire fiasco is mostly just a chance to laugh at your party members as they attempt to bumble through a rescue plot without their leader at the helm. Each character has a couple possible roles depending on who they're paired with, some being better bluffers than others. Zevran will pretend to be delivering Leliana as an "intimate item" while Oghren and Sten will dress up as circus performers. Different pairs will have different approaches to freeing you. Based on your clairvoyance, those exact two companions will team up and attempt to bluff or fight their way through three rounds of guards. While languishing in a cell, you have the option to pick two of your party members who you suspect will save you. You can choose to muscle your way out by lockpicking, fighting, or flirting with the guards but the much more amusing option is kicking your feet up and waiting for your well-deserved rescue. After getting locked up either alone or with Alistair-if he was unfortunate enough to be with you at the time-The Warden has the option to either break out by their own means or wait for a help. Dragon Age: Origins has a fantastic prison break quest late in the game's story that's basically just an extended comedy break. I can come up with a Dragon Age anecdote for almost every weekend question (though I usually restrain myself) and this is no exception. Damn, that shit was immersive for 2004! Anyway, here's a whole article from Samuel about how great the design of Butcher Bay is. At most, a crosshair and a minimalist ammo counter. Most of the time there's nothing on-screen. I also remember this being one of the first games to really wow me with its spartan UI. The character comes from the other inmates and the sense of the culture and economy they've built up, as you do small quests and work your way to the top of the food chain to gain what you need to break out. The setting is a prison compound on a lifeless rock, so really, the whole damn planet is the prison.
PRISON BREAK GAME MOVIE
This Riddick game was far better than the garbage fire movie it spun off from, and much of that is down to its restraint. I'm taking the cliche answer here, but there's no better or more elaborate prison escape than Escape From Butcher Bay.
Wes Fenlon: The Chronicles of Riddick: Escape From Butcher Bay But in true, janky-as-hell Arma fashion, I remember being able to prone-roll my way through these walls, escape the jail, and steal a police vehicle, undoing hours of effort by the cops.
PRISON BREAK GAME SERIAL
If the cops do eventually cap the killer, the serial killer then respawns in a walled-off jail area, after which the police have to return to base and execute a script that performs a "trial" by presenting "evidence." If Crooks agrees that the killer's guilty, he's then teleported to an execution zone where the police have to shoot him again to win the game.